It's O2A2... and maybe a belated Neo-Twiny?


I wish I could say I was being clever and it was all according to plan™.

No, it wasn’t.

I did plan this as a normal O2A2 entry, somewhere between 800-900 words, but Requ of ten days past decided to leave Requ of one week past a complete set of assets to use and structure to follow, yet nothing about the plot. It was such a good idea at the time, ten minutes before bedtime, and I could swear that Requ was extremely satisfied of the concept.

I said made in five days but everything but the script actually took only one day.

I coded the entire thing and tried a couple approach. Nothing seemed to work. As a consolation, visually I thought the thing looked fabulous, especially after applying Stella’s lighting shader. Without the lighting, the BG was kind of dorky…because I flipped the same image horizontally and vertically, and the “treetops” were actually recolored roots…

But the beginning of the game, with the soft sweep of light I spent some time getting right, was not working correctly on the web version. In the end, I decided that I could let go of two seconds of niceties. It’s working well in the desktop version, um… please take a look?

The script was not coming together at all, I have other stuff to do, and I couldn’t just give this up so I sat down to hammer out something, anything at all. I’d have to layout the entire thing by hand, so I couldn’t risk going longer, since I would have to spare some time and energy for the last bout of testing. 375 words it was, fit for the jam I missed! Yay…?

It’s okay, O2A2 is meant to be a low-pressure jam… right?

Files

O2A2-2025-Grief-release-1.0-web.zip Play in browser
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Stages of Grief-O2A2-1.0 Mac 60 MB
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Stages of Grief-O2A2-1.0 Win and Linux 65 MB
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