Devlog #7: The Dawn We Cannot See


I’d had a few days of rest following Spooktober, and by rest I mean not under any deadline for any of my side projects. In fact, I’d been sleep-deprived. It’d been a rough month, and I’m proud to say I’m still standing here. Spooktober has been a real treat so far, with a deluge of submissions I look at in amazement, envy, awe. These are so good. Look at that, I wish I could do that too. I see things I want to employ some other time, I learn things I didn’t know could be done. Truly, when the community comes together, it’s mind-boggling how much could be done under a month. I feel a bit down every now and then, because when my mind’s being noisy it’s easy to feel like I’d done Nothing, as my entry isn’t as technically impressive. Which is a trap, because as I said before, I’d done more than I set out to do.

I don’t know what the future holds, as my employment status is still uncertain and my landlord has decided that the property would be sold. That means I would probably use the rest of October for low-energy activities if any. I’ve flit in and out of the creative industry, and I have to say that I really really really don’t want to rely on my hobbies as my main source of income if I can help it, even if it might have worked for some people. I just want to make and share small things I happen to like and may speak for someone else in the world.

On the brighter side, my circle Avenue Q approved this to be our next full release, which means in the coming months we will have original character designs and illustrations. Obviously, we will continue working on The Butterfly Dreams’ Steam launch first. I will probably change the game page to Paid with a demo in the coming days, but for everyone who had stopped by downloading this for Spooktober, you should be able to gain access to the full release for free later because that’s how itch.io works.

Looking forward to see what you think of this story!

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