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Devlog
Submission to Pretentious Jam
Submission to Spooktober 6th Annual Visual Novel Jam
Awayuki Tasogare
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Devlog
Devlog #8: A Sweet Send-off
November 01, 2024
by
Requiem
#spooktober
Spooktober is filled with so many wonderful entries you could find something to talk about for months to come, so I didn’t expect much when The Spooktober Awards Show rolled around. Awayuki Tasogare...
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Devlog #7: The Dawn We Cannot See
October 02, 2024
by
Requiem
#devlog, #Spooktober
I’d had a few days of rest following Spooktober, and by rest I mean not under any deadline for any of my side projects. In fact, I’d been sleep-deprived. It’d been a rough month, and I’m proud...
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Devlog #6: Spooktober Spectacular
September 28, 2024
by
Requiem
#devlog, #spooktober
It’s here, I’ve hit publish, the work has been submitted to Spooktober. It’s been playtested by our resident particular of particulars OmTivi, so it should be rock solid (any remaining mistakes...
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Devlog #5: Spooky Bug
September 27, 2024
by
Requiem
#devlog, #spooktober
I was wrapping up development the other day when I noticed that I had never skinned the Log menu, given how short this demo game was. Surely I could move the textbox and change the color so it was rea...
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Devlog #4: The Road Ahead
September 25, 2024
by
Requiem
#devlog
I think I did it(?) I’ve finished what I can possibly do for Spooktober. Anything else will take time and effort I don’t have, especially since I don’t want to crunch. I’m sad a good chunk of...
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Devlog (?): Much Ado About Nothing
September 24, 2024
by
Requiem
#devlog
I’ve got things working on Lights.VN, although I did encounter several bugs I couldn’t reproduce. Ah, the joy of making things… I still don’t get how I managed to get the editor botched to the...
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Devlog #2: It's a Long, Long Journey
September 22, 2024
by
Requiem
#devlog
So I said I wasn’t gonna reskin everything. Yeah, about that… the script isn’t going where I want and I need to get this project moving somehow… Besides, I figured it would give me a good prac...
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Devlog #1: Sunset in Spooktober
September 17, 2024
by
Requiem
#devlog, #spooktober
I have always loved Ren’py. As mostly a text-worker, a GUI-based VN engine like Novelty had always felt too fiddly for me, and drag-and-drop interface feels slow and clunky. I don’t care for Unity...
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